Reed Smith In-depth

Key Takeaways

  • The FTC charged Cognosphere with violating COPPA by collecting children's personal data without parental consent and failing to implement proper age screening.
  • The company misled players about the odds of obtaining rare loot box items, violating Section 5 of the FTC Act.
  • Cognosphere must now obtain parental consent for players under 16 to purchase loot boxes and clearly disclose loot box odds and costs.
  • The FTC emphasized that marketing strategies, such as using child-focused influencers, can classify a game as child-directed, even if not explicitly labeled as such.
  • Loot box mechanics must not misrepresent item drop rates or obscure real-money costs, especially for games accessible to children and teens.

The Federal Trade Commission (FTC) started the new year with a reminder that its focus remains on safeguarding the experience of children on gaming platforms. In January, it entered into a Stipulated Order and enjoined Cognosphere, LLC (Cognosphere) from violating the Children’s Online Privacy Protection Act (COPPA) and the FTC rules promulgated thereunder (which have recently been amended) and from violating section 5 of the FTC Act in relation to certain advertising practices associated with loot boxes.

Brief summary/takeaways

The FTC alleged that Cognosphere violated COPPA by marketing its game Genshin Impact to children under 13, collecting their personal information without parental consent, and failing to implement age gating or parental notification measures. The complaint also accused Cognosphere of misleading players about the odds of obtaining rare items in loot boxes and obscuring the real-money cost through a multi-tiered virtual currency system, violating section 5 of the FTC Act. As part of the settlement, Cognosphere agreed to implement age-screening measures, obtain parental consent for players under 16  to engage with loot boxes, and provide clear disclosures of loot box odds and costs. Although the settlement contained some onerous provisions, notably the prohibition of offering loot boxes to children and young teens without obtaining parental consent, the party-line votes of the commissioners submitted prior to the change in executive branch administration suggests that the primary takeaway from a section 5 perspective is that loot box mechanics must not misrepresent drop rates or create confusion about real-money expenditures.

Analysis

Cognosphere develops, operates, and distributes a popular video game, Genshin Impact. Genshin Impact is an action role-playing game that features an open world environment with action-based battle elements. The characters – called Heroes – are anime-styled and can be purchased via loot boxes. The Heroes are classified into different levels of rarity (4-Star and 5-Star) and many of these Heroes can only be obtained by opening loot boxes (Wishes). In order to open Wishes, players must acquire and spend virtual tokens (Wish tokens). Wish tokens can be acquired using virtual in-game currency: (1) Primogems – currency that is provided to the player when they begin the game and can be acquired through gameplay or engaging with influencers; and (2) Genesis Crystals – which can only be acquired by spending real money. Genesis Crystals can be used to purchase Primogems, which are then used to purchase Wish tokens. Players are required to create an account to play Genshin Impact.

In the complaint, the FTC alleged that Cognosphere marketed the game to children under the age of 13 (U13s) using a variety of mechanisms, including engaging social media influencers popular among children. The FTC alleges that Cognosphere collected personal information from U13s without obtaining parental consent or providing notice to parents and did not implement age gates or other screening measures to determine players’ ages.

According to the complaint, Cognosphere ran limited-time promotions called “Event Banners.” Each Event Banner featured an especially desirable “5-Star Hero,” which was exceedingly rare. In fact, players had about a 0.3% chance of receiving the featured Hero in one of these limited-time Event Banners. The featured 5-Star Hero was unavailable in any other Event Banner. Despite the 0.3% chance of receiving the featured 5-Star Hero, Cognosphere prominently characterized that players’ odds of winning the featured 5-Star Hero were “UP!” and subject to “Increased Drop Rates!” or a “massive drop-rate boost.”